PD Sequencer

Posted on March 12, 2012 by Patrick under Pure Data

As part of our Interactive Media workshop, Mikael showed us how to build an audio sequencer in PD. Things can get a bit messy when working on complex patches so it’s really important to split things up into sub-patches. This makes life a lot easier. There is a separate sequencer for each sound, and by turning on and off toggles for each track you can create a beat. The potential for this is really great because you can load in any kind of sound – from conventional musical sounds to more obscure sound effects.